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How To Animate 3d Text In After Effects

Subsequently Furnishings provides a vast assortment of capabilities for effective and creative 2d and 3D text animation. The resource and examples you'll find here provide detailed instructions on how to animate your text in Later Effects.

Harry Frank provides a tutorial on animative text with text animators on the Digital Arts Online website.

Steve Holmes provides a tutorial on the Layers Mag website that uses iii text animators and per-grapheme 3D text animation to create a text animation.

Colin Braley provides a tutorial and example project on his website that evidence how to utilise an expression on the Source Text property to animate text to overcome some of the limitations of the Numbers outcome.

Eran Stern provides a video tutorial on the Artistic Moo-cow website that demonstrates how to employ per-character 3D text animation to breathing text forth a path in the shape of a 3D tornado.

Angie Taylor provides a tutorial on the Digital Arts website that shows how to utilise per-character 3D text animation together with a common workaround for simulating extruded 3D text.

Eran Stern provides a video tutorial on the Artbeats website that shows how to employ the After Furnishings text animation arrangement as a particle arrangement.

Rich Young collects several resources and tutorials for creating extruded 3D text in Later Effects.

On the ProVideo Coalition website, Chris & Trish Meyer provide several tips for animating text in After Effects.

Toby Pitman shows tricks for using shape layers to breathing text on the MacProVideo website.

This example illustrates how you can hands animate private characters in 3D so that each character steps out of line and takes a bow.

  1. Create a new limerick.

  2. Create a new text layer with the word ovation.

  3. Choose Animation > Breathing Text > Enable Per-graphic symbol 3D.

  4. Choose Animation > Breathing Text > Position.

  5. Choose Animation > Animate Text > Rotation.

  6. In the Timeline panel, in the Animator group, set the 10 Rotation property to 45, and set the Position value to (0.0, 0.0, -100.0).

  7. Click the stopwatch icon for the Kickoff belongings to set an initial keyframe with the value at 0 seconds.

  8. Set the First property value to -15%.

  9. Set the End property value to 15%.

  10. Move the current-time indicator to 10 seconds, and set the Showtime value to 100%.

  11. Printing the R primal to show the Rotation properties for the unabridged layer.

  12. Set the Y Rotation value for the layer to -45, rotating the unabridged layer and so that y'all tin can more easily encounter the 3D motion of the characters.

This case illustrates how you tin easily animate random characters and so that they gradually class a legible word or phrase by specifying a Character Offset value and animating the range selector.

Offset characters: Animating the offset values for the characters in the word Galaxy

Animative the offset values for the characters in the word Galaxy

  1. Create a new composition.

  2. Create a new text layer with the word Galaxy.

  3. Choose Blitheness > Animate Text > Character Offset.

  4. In the Timeline panel, set the Character Commencement value to 5.

  5. Click the Commencement stopwatch to fix an initial keyframe at 0 seconds and set the value to 0%.

  6. Move the current-fourth dimension indicator to 5 seconds and set the Start value to 100%.

  7. Set Character Alignment to Center.

This instance demonstrates how easy it is to animate the position of individual characters. It besides shows how the Wiggly selector can create a dramatic alter to the blitheness simply by calculation it to the layer.

Animate characters with the Wiggly selector

Animative the colour and position of the characters in the discussion Galaxy

  1. Create a new composition.

  2. Create a new text layer with the word Galaxy and ready the color to blueish in the Graphic symbol panel.

  3. Choose Blitheness > Animate Text > Position.

  4. In the Timeline panel, drag the y value of the Position property to the left until all of the characters are out of the frame.

  5. Click the Start stopwatch and leave it at 0% at 0 seconds; then move the current-time indicator to 5 seconds and set Start to 100%.

  6. Collapse the Animator one group.

  7. Make sure that nothing is selected except the text layer name in the Timeline console, and choose Fill Color > Hue from the Animate menu. A new animator group, Animator 2, appears in the Timeline panel.

  8. Expand the Range Selector 1 for Animator 2.

  9. Click the Start stopwatch and get out it at 0% at 0 seconds; then move the current-time indicator to 5 seconds and set Start to 100%.

  10. Preview the animation. The colors modify now as they drop from the top of the screen, merely they all use the same color and finish upward the same, original color.

  11. With Fill Hue selected, choose Selector > Wiggly from the Add card.

  12. Expand the Wiggly Selector 1 holding and choose Add from the Mode carte du jour.

  13. Note:

    If you add the Make full Hue holding to Animator ane and then add the Wiggly selector, both the position and the colors wiggle, instead of just the colors.

This example shows y'all how like shooting fish in a barrel it is to isolate characters when tracking a line of text. Using the Tracking and Line Ballast animator properties, you tin easily move all but i or a few characters.

Animating the tracking values for the characters 3579 so that only the 7 in the middle remains

Animative the tracking values for the characters 3579 (left and center) and so that simply the 7 in the middle remains (right)

  1. Create a new composition.

  2. Create a new text layer and type 3579.

  3. With the text layer selected, click the Center Text button in the Paragraph panel.

  4. In the Timeline panel, select the text layer and choose Animation > Animate Text > Tracking.

  5. Brand sure that Before & After is specified in the Rail Type card.

  6. Click the Tracking Amount stopwatch and leave the value 0 at 0 seconds.

  7. Movement the current-time indicator to 5 seconds and drag the Tracking Amount value until all characters are off the screen.

  8. With the electric current-fourth dimension indicator at 0, take a snapshot of the Composition panel. You volition apply this snapshot, and the grids, to determine the original location of the number 7 at the terminate of the animation.

  9. Motility the current-fourth dimension indicator to v seconds.

  10. Click the Show Snapshot button.

  11. In the Timeline console, select Animator i and cull Line Ballast from the Add bill of fare.

  12. Drag the Line Ballast value until the vii is positioned in approximately its original position in the center of the Composition panel.

  13. Click the Show Snapshot button in the Composition panel to see the exact location of the 7 in its original location. Adjust the Line Anchor value to position the character in the original location.

This example shows how to utilize selectors to limit an animation to a specific word.

Use selectors to animate specific words

Animating the skew values in the characters in the word Speeding

  1. Create a new composition.

  2. Create a new text layer with the words Speeding Saucer.

  3. Choose Animation > Animate Text > Skew.

  4. In the Timeline console, gear up the Skew value to 35.

  5. Make sure the current-fourth dimension indicator is at 0 seconds and click the End stopwatch.

  6. In the Composition panel, elevate both selector bars to the left side of the S in Speeding.

  7. Move the electric current-time indicator to ii seconds and elevate the right selector bar to the right side of the 1000 in Speeding.

You tin can easily create the appearance of writing on the screen by using the Opacity animator property.

Create a write-on animation

Writing text on using the Opacity property

  1. Create a new limerick.

  2. Create a text layer with the characters 01234.

  3. Choose Animation > Animate Text > Opacity.

  4. Expand the Range Selector 1 and click the stopwatch icon for Start.

  5. In the Composition panel, drag the start selector to the left border of the text (the value volition be at 0).

  6. Move the current-time indicator to v seconds and drag the start selector in the Composition panel to the right edge of the text (the value volition be v).

  7. Note:

    By default, the Smoothness property is set to 100%. To create a typewriter appearance, aggrandize the Advanced holding and set Smoothness to 0%.

This example uses the selectorValue parameter in an Expression selector with the Wiggly selector to brand a string of characters wink on and off randomly.

  1. Create a new limerick.

  2. In the Timeline panel, choose Opacity from the Animate carte du jour for the text layer.

  3. Expand the text layer and its animator in the Timeline panel.

  4. Select the Range Selector and delete information technology.

  5. Choose Add > Selector > Wiggly side by side to the Animator property group for the text layer.

  6. Choose Add > Selector > Expression. If the Wiggly selector doesn't come up before the Expression selector, drag the Wiggly selector above the Expression selector.

  7. Expand the Expression Selector.

  8. Expand the Corporeality property to reveal the expression. The following expression appears past default:

    selectorValue * textIndex/textTotal
  9. Replace the default expression text with the following expression:

    r_val=selectorValue[0];  if(r_val < 50)r_val=0;  if(r_val > 50)r_val=100;  r_val
  10. Set the opacity to 0%, and preview the limerick.

This example uses the textIndex and textTotal attributes with the wiggle expression to breathing a line of text.

  1. Create a new composition.

  2. Aggrandize the text layer in the Timeline panel to view the text properties. Add a Position animator group from the Breathing bill of fare.

  3. Delete the default Range selector, Range Selector i.

  4. Add an Expression selector by selecting the Add together menu, then choosing Selector > Expression. Expand the Expression selector to reveal its options.

  5. Expand the Amount property to reveal the expression. The following expression appears by default:

    selectorValue * textIndex/textTotal
  6. Replace the default expression with the post-obit expression:

    seedRandom(textIndex);  corporeality=linear(time, 0, 5, 200*textIndex/textTotal, 0);  wiggle(1, amount);

    The linear method is used in this case to ramp down the maximum wiggle amount over time.

  7. Set the vertical position value. The greater the value, the more the characters wiggle.

  8. Preview your composition.

  1. With no layers selected in the Timeline panel, double-click the Current Time Format blitheness preset in the Furnishings & Presets panel. (You can locate the animation preset by typing its proper noun in the Contains field in the Furnishings & Presets panel.)

    A new text layer is created, with an expression on the Source Text property that makes the text show the current time in the time display format prepare for the project.

    You can use other expressions in the Global category to brandish fourth dimension in another format.

    Notation:

    To run across the expressions on a layer, select the layer and press EE.

Create incredible motion graphics, text blitheness, and visual effects with Adobe Afterward Effects. Blueprint for film, TV, video, and web.

Source: https://helpx.adobe.com/in/after-effects/using/examples-resources-text-animation.html

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